Phantom Hallow’s Eve

Worked with 9 others on the 2-week-long cozy game jam.

  • Learned Visual Scripting Skills in Unity 2021

  • Worked to implement coding with Animations, Visual Scripting, and C# scripting

  • Maintained a GDD and Design spreadsheets in addition to assisting another designer with Quest Design.

  • Worked to help lead brainstorming and initial ideation as well as Systems Design.

  • Led Git management using LFS and assisted in git usage for audio designers and artists. Engaged in bug testing in final day and polish.

Synopsis

Cleo's got a new job at Phantom Hallows' Eve, the number-one destination for seasonal spooks and delights. The thought of working Halloween retail has her feeling pretty unenthusiastic, but perhaps there's more to this store than meets the eye...

Explore the two parallel dimensions of Phantom Hallows' Eve, solve puzzles, and converse with spirits to lend them a hand in this cozy puzzle game.

An example of the visual scripting done on the project

Relevant Skills

Visual Scripting

An example of the visual scripting experimentation used for the project. This is the player movement controller with references to the animator, which also used the visual scripting feature of the Animator tool. Includes normal vector calculation for movement in addition to input management.

Git Management (LFS)

Helped to manage git through use of Sourcetree. Duties included helping audio implementation with using LFS and setting up LFS usage in GitHub for the jam.

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Spinball: Spiral Out of Control