Scifonic

Assisted lead designer in card and mechanic design and worked together with team lead to co-design a CCG, implemented partially in Unity with networking. Learned about implementing card games and working on a design team in Unity including using spreadsheets for implementation. The game is fully playable IRL using printed cards and dice.

  • Worked on System and Card Design with team lead

  • Rewrote rules and faction dynamics to better fit the feel of each of the factions’ themes

  • Worked on implementation with spreadsheets into Unity, which I have improved over more of my professional projects

In Scifonic, vast alien armies of the Scifonic Galaxy wage relentless war as they battle for power and survival. Take command of an advanced military force, and lead them forward onto the battlefield to crush your enemies and cleave a path to victory. Scifonic is a lane-based CCG with 3 unique factions, each with unique playstyles and abilities. The battle takes place on a 3x2 grid with 3 reassembling towers that must be destroyed a total of 4 times in order to win the game

A Carthan infantry unit that has a Persistent ability that reads: This has +3R if you have 2 or more cards in hand
A neutral mercenary Unique car with Tower Shield 1, Solo Persistent: Your other elites have tower shield 1. and Persitent: While there is another allied Elite in this lane, it has +2 reach
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